Tuesday, September 22, 2009
Reading #3: How to Define an Urban Site
In a more architectural context, Lars Spuybroek speaks of an architecture of continuity. Drawing his definition from Charles Sanders Pierce, he states that: "Continuity is part of real things, and therefore things are necessarily vague, since they are one and many at the same time". For Spuybroek, this has immediate architectural consequences: "There is a decisive difference between a fold and a corner. A fold in a piece of paper, for instance, doesn't interrupt the continuity of the surface, but with a corner, both surfaces just end there; at that point it becomes a nonelement, not even a part. Corners are where architecture is at its deadest." Instead of corners and discrete pre-defined elements, NOX's architecture is one of weaving, bundling, an interaction between line and surface. The relationship between architecture and "context" can work similarly, acknowledging an absence of edges, and embracing continuity.
Site Analysis: Craven Cottage
Monday, September 14, 2009
Reading #2: The Muses are not Amused
Willfullness or "intuition" will always be part of the architect's process, but sometimes it lies deeper than putting pencil to paper. In computer science, the programmer is constancely weighing algorithms against other algorithms that produce the same result: while one is faster, it is also more memory intensive, etc. Here, intuition lies in the negotiation of these factors. Architects encounter similar issues all the time: an optimal use of materials may not be cost effective, a structural system may conflict with spatial configuration. This is where the muse comes in, the metaphor or the computer program or history may help you answer seemingly arbitrary questions as well as intuitive conflicts.
Sunday, September 13, 2009
Sketch #3: Making something
Monday, September 7, 2009
1 + 3 + 9
Material Processing: Self-starting, Self-stopping Architecture
The potential of automated computing rests not in autopoiesis, or self-generation, but in the simultaneity, flexibility, and interconnectivity of the systems created. While form-finding algorithms can transform data sets into novel instances of structure, space, and experience, this process will never be free from an initial ‘willed’ construct. Instead, the goal remains to relate more closely to the human condition, now increasingly associated with theories of emergence, continuity and complexity.
Architecture must rely on simultaneous processes of generation in order to achieve continuity. Scripting techniques of recursion, feedback loops, and conditional statements allow for continuously calculated differentiation and interaction across a variety of scales. A self-starting method can begin by gathering and organizing relevant data from a number of sources both intensive and extensive: material properties, programmatic flows, environmental conditions, building codes, etc. When algorithms translate these relationships into form, in order for the output to be useful, it must be self-stopping. This allies with the principle of emergence: A set of relationships begins at equilibrium, gains new information, and then reorganizes itself to find a new equilibrium. Frei Otto’s ‘material computing’ experiments exhibit this phenomenon, but only explore one factor of the system: the structure. A simultaneous program will create feedback across organization systems both performative and experiential, finding-form through negotiation and translation.
This experiment can be tested through the design and exploration of an architectural project: A framework of electric refueling stations along the Pennsylvania Turnpike.